![]() The ball has gravity, and falls properly when on the right wall, but stays in the air on the left wall. Ill include pictures of the problem, along with the relevant code. Median(-5,5,-6) what is the middle value of -6,-5, and 5? it's -5 so it's a way to maximize a range with a dynamic variable. A short video on the built in showdebugmessage function in the GML tutorial series using GameMaker Studio 2. For whatever reason in gamemaker whenever this object (circle) is moving to the left (-x) it will stick into the wall, but when it moves to the right it acts as it should. If you run the Brick Breaker demo as it is, youll see that we are presented with a black screen and some text asking you to press fire to play the game. ![]() Lets say that hspd+hdir*accl came out to be -6? let's see it Once youve downloaded the files linked above, import the YYZ into GameMaker Studio 2 and then unzip the assets to a folder somewhere safe. Game Maker Studio 2 Basics - Bounding boxes or how collisions work 1up Indie 7K subscribers Subscribe 64 Share Save 2.4K views 3 years ago Game maker studio - Basics This video tutorial. hspd will never go left faster than -5, nor will it go faster than 5 to the right What the script basiclly does, is to move the player in the. To accomplish this, I run a short script (TILEMEETING) everytime one of the arrow keys ist pressed to check if the player will move into an obstacle. GameMaker Studio 2 is the latest and greatest incarnation of GameMaker It has everything you need to take your idea from concept to finished game. The way we are using it in the hspd function is we are keeping 2 values the same (maximum speed going left (-5) and maxium speed going right (5), and changing one value (hspd) what ever is the middle value between those three will be what hspd will be. I have setup a collision detection with a tile layer for the players movement. Then it would return the value that it is in the middle or in between the largest or smallest If we check for the median value of all three of those ![]() The function itself returns the value that is in the middle of all the values you give it The code is a function that handles gravity/physics for anything that calls it.The median value is kind of explained in post #2 And we're done Here are the results (player's move speed is still 0. Then we do the same for all other directions. If your objects speed is 7 and you are only checking 6 pixels to the left of the object, then you can end up inside the wall, which will allow your code checking to the right to detect a wall. For example, if we hit a wall from our right, we get the left side of the wall (wallleft), subtract our right side (spritebboxright) from it, and set that equal to our snap coordinate. The ball has gravity, and falls properly when on the right wall, but stays in the air on the left wall. Your code checking towards the left of your object isn't checking far enough. I'll include pictures of the problem, along with the relevant code. For example, for a 16px 32px sprite for a full mask, one would expect that: bboxbottom - bboxtop 32 bboxright - bboxleft 16 Which is I think the. ![]() For whatever reason in gamemaker whenever this object (circle) is moving to the left (-x) it will stick into the wall, but when it moves to the right it acts as it should. GameMaker Bounding box 1px smaller than should be I am moving from GMS1.4 to GMS2, and I noticed that the value of bboxright and bboxbottom seems to be off by 1px in two versions. ![]()
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